Valley of the Krell

Valley of the Krell

The place known as Happy Valley before the evil incursion has since been taken over by the Krell, a race of evil humans. They are organized into a rigid caste society; each class has its own area, which are laid out in a strict pattern. The path from the Last Chance Pub leads into the rangers' area, though a path on the other side of the southern ridge bypasses the area and leads to the mercenary area, south of the castle. The warriors are north of the rangers, and north of them is the monks' area; west of the warriors' barracks, just across the river, is the Castle of the Krell Lord.

Gameplay Information

The rune guarding the valley requires you to have the symbol from the Krell Warden in the Breedery. None of the teleportals here have level requirements.

All basic classes (warriors, mercs, and monks) are L7; leaders and elites are L8-9.


Maps

Valley of the Krell (inc. Bastion of the Krell Elite)
Krell.gif



Bastion of the Krell Elite

This small area located west of the Castle of the Krell Lord (see below) has living spaces for elite monks, warriors, and rangers. A small keep at the southern end of the area contains spellcasters in towers around a central courtyard, archspellcasters in the top floor, and guards on the ground floor and the approach to the lord's chamber. Eduard (a sorcerer), Lenuard (a mercenary?), Mary (a witch), and Zapolis (a warrior) rule the Krell Elite from their lair on the fourth floor of the keep.

Gameplay Information

BKE is warded by runes (L6). All of the teleportals here are set to L9.

Monsters

The elite monks, warriors, and rangers (and their leaders) are L11-12. The spellcasters and guards in the keep are L12 (royal guards and archspellcasters on the top floor are L14), and the lords are L18.



Castle of the Lord of the Krell

This castle sits in the middle of the Valley of the Krell. Access can be gained by crossing the main drawbridge, or by either of two doors in the back side of the castle. It has three levels; the main level is the knight barracks, and here is where the Lords of the Krell (Elise, Harold, and Jonathan) can be found, guarded by their retainers and court spellcasters. The lower level is clerical spellcasters and guards, while the upper is magical spellcasters and guards.

Gameplay Information

The entrance to the lords' chambers is guarded by four rune squares, each of which requires you to place an expertly-crafted weapon on it; in order from north to south, they are: a broadsword, a battle axe, a longbow, and a greatsword. All of these weapons can be found on the leader types of the various Krell classes. None of the teleportals here have level requirements.

All monsters (except for the lords) are L7; elite spellcasters, knights, and guards are L9, and the lords are 14-15. Harold also has the amulet for XON.


Maps

Castle, Downstairs (Clerics)
KrellClerics.gif


Castle, Upstairs (Mages)
KrellMages.gif

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