Cleric Skills

6. Cleric Skills


CLERIC SKILLS


This chapter covers the various cleric skills available, including class skills and
recitation skills, as well as the use of clerical items and the details of prayer
recitation. The general capabilities are described first with an alphabetical listing of
the recitation skills included at the end of the chapter.

When first starting it is only necessary to learn the difference between class skills and
recitation skills, how to recite your prayers, how to use holy items, and get a basic
understanding of the capabilities of the prayers at your disposal. You can then come back
later to learn how to use scrolls, etc.


CLASS SKILLS


Each cleric class has a 'class skill' associated with it pertaining to the overall
understanding of the abilities available with that class. These skills include Holiness
(Priests), Healing (Healers), Witchardry (Witches), and Nature (Druids).

The primary significance of class skills is that you must be at a given level in a class
skill before you can learn the recitation skills for the prayers of that class at that
level. Also, the level of class skills affects your use of items pertaining to that class.

Any character, regardless of class, can train in these class skills. However, there are
adjustments in the cost in training points necessary to learn a given level in a given
class skill based on the character's class and empathy as follows:

- If the character is of the same class as the class skill, then no adjustment due to
class.
- If the character is of a different cleric class and their level in their own class skill
is equal to or greater than the level of the class skill that they wish to learn, then
no adjustment due to class.
- If the situation is other than the two above, the cost in training points to learn the
class skill is doubled.
- If the character's empathy is less than 18, then the cost is doubled for each point
less than 18. In other words, empathy of 17 would mean the cost is doubled,
empathy of 16 would mean the cost is quadrupled, etc.
- If the character's empathy is greater than 18, the cost is halved for each point
greater than 18. In other words, a empathy of 19 would mean the costs are
halved, a empathy of 20 would mean the costs are cut by three fourths, etc.

To summarize, any character, including those that are not clerics can learn any class
skill. However, what class you are and what your empathy is makes a big difference as to
how much it will cost you to learn that class skill and thus how effective that class
skill will be to you.


RECITATION SKILLS


While class skills give one an overall understanding of the prayers available to a given
cleric class, one must train in the recitation skills for that class if they wish to
recite the prayers of that class unaided by items.

A most significant aspect of class skills is that you must be at a given level in your
class skill before you can learn any recitation skills in that class at that level. In
other words, if your 'Bless' skill is at level 6 and you wish to learn it at level 7, you
cannot do so unless your 'Holiness' skill is already at level 7 or higher.

The cost for learning a given recitation skill is affected by your character's empathy in
exactly the same way the costs for learning class skills are affected. In other words, if
your empathy is less than 18 the cost will be increased. If it is greater than 18 the cost
will be decreased.

Most recitation skills have a requirement in another stat (strength, constitution, etc) as
well. Simply put, if you do not meet this stat requirement for the recitation skill, you
cannot learn it.

The cost adjustment (in training points) for learning a given recitation skill depends on
whether or not you are of the same class as that recitation skill. If you are, then there
is no cost adjustment. If you are of a different cleric class, then the cost is doubled.
If you are not a cleric the cost is quadrupled.

When you learn a given recitation skill, you get the ability to recite the prayers
requiring that recitation skill. In some cases this may be just one prayer but in most
cases multiple prayers are gained (for example, learning the 'Bless' recitation skill
gains you the ability to recite Bless and also the ability to recite ProtSoul and
ProtUndead).

The complete list of recitation skills is included alphabetically at the end of this
chapter, including what stats are required, the prayers that are gained, etc. Chapter 3,
'Characters and Classes', lists the set of recitation skills that are available for each
cleric class.


CLERICAL ITEMS


Besides being able to learn the recitation skills of a given cleric class, the other major
ability that class skills bring is being able to use most items containing the prayers of
that class. Some items require the recitation skill instead of the class skill but in both
cases bonuses are applied as follows:

Class Skill Bonus: If use of the item depends on the class skill for the prayer in the
item, your level in that class skill is used, but the bonus is based on your recitation
skill level for the prayer as follows:

Level 1: +1
Level 2-3: +2
Level 4-7: +3
Level 8-15: +4
Level 16-31: +5

Recitation Skill Bonus: If use of the item depends on your recitation skill for the prayer
in the item, then your level in that recitation skill is used, but the bonus is based on
your class skill, using the same schedule as listed above.

For example, if you have the Holiness skill at level 8 and the Bless skill also at level
8, you can use Bless scrolls up to level 12. However, if you have the Holiness skill at
level 8 but no skill in Bless, you can use Bless scrolls up to level 8.

SCROLLS

Scroll usage depends on your class skill level for the prayer on the scroll plus the
bonus. This represents the highest level for that prayer that you can recite using a
scroll. If the prayer on the scroll is higher then this, you cannot use it.

Prayers can also be inscribed on scrolls. The level at which this can be done is based
solely on your recitation skill level for that prayer (i.e. no bonus for class skill level
is applied). To inscribe a prayer on a scroll, obtain a blank clerical scroll at the level
that you wish to inscribe, and hold that in your right hand and then enter inscribe
followed by the prayer. The costs in karma fatigue, etc, are the same as if you had
recited the prayer. However, in this case the prayer is inscribed on the scroll instead of
being recited. The level of the prayer that is actually inscribed on the scroll is the
lesser of the level of the blank scroll and your level in the recitation skill for that
prayer.

Scrolls can contain only one prayer each. When the prayer is recited, the scroll
disintegrates and falls from the hand.

POTIONS

Potions can be used by any character class regardless of level. However, only clerics with
recitation skill can imbue blank potions with prayers.

The way this is done is exactly as inscribing scrolls with prayers, except the imbue
command is used instead of the inscribe command, and the potion can be imbued from scrolls
as well as by reciting the prayer normally. Only defensive prayers can be imbued into
potions.

In general, potions can be purchased in the land as well as found. Blank potions, ready to
be imbued, can be found or purchased at the holy store.

OTHER CLERICAL ITEMS

Although clerics have the ability to inscribe and imbue, they do not generally have the
ability to enchant items with prayers. However, it is rumored that arcane characters
(probably having both clerical and magic skills) exist and have enchanted items with the
ability to recite prayers. What these items are and how they might be found, is not
something that is generally known. If such an item is indeed found, whether or not a given
cleric can use it depends on the cleric's recitation skill plus class skill bonus for the
prayer contained in the item.

Besides the above, arcane characters have enchanted items having continuous affects
(defensive prayers only), and this must be easier for them to do as such items are much
less rare than those having recitation ability. Generally speaking,
these items can be used by any character, but exceptions to this do exist and this varies
from item to item and can only be determined by trial and error.

It should be noted here that rings and other devices can be found in the land that
increase your class and recitation skill levels. If you do not have at least level one in
the subject skill the ring has no affect. Otherwise, these rings increase your effective
level in that skill when used normally in the game. Note that this means rings increasing
a class skill level affect the level of that class skill relative to the use of items, but
do not affect the need to have that class skill at a given level to be able to learn
recitation skills at that level.

HOLY ITEMS

Holy items are somewhat different than other enchanted clerical items in that they do not
pertain to any skill. Instead, holy items increase the effective level of all prayers that
are recited within the class that the holy item is associated with.

There is a different holy item for each class. When worn, all prayers recited normally
(e.g. not from items) pertaining to that class are increased by the level of enchantment
of the holy item. In other words, if a +1 Healer holy item is worn, then all prayers
pertaining to Healers are increased in level by 1 when recited. For this bonus to be
gained the character must be able to recite the prayer unaided by items, including the
holy item. If the holy item is held in the right hand, an additional +1 is gained. Thus,
even an unenchanted holy item will bring a bonus if held in the right hand.


RECITING PRAYERS AND USING ITEMS


1. The prayers that are available to you (e.g. the one's you are at least level 1 in), as
well as any other special capabilities you might have, are listed in the 'C' (Character
commands) pulldown menu. To recite a prayer enter the name of the prayer followed by a)
the name of the target, or b) no parameters. The difference between these choices depends
on the particular prayer as described for each prayer. Note that you can type the prayer
and any parameters in, get it from the pulldown menu by clicking on that menu and then
moving the mouse down to that prayer and releasing, or by using a macro. For targets, just
click on the rectangle for that target and the name will be placed on the command line.
For prayers that you use a lot in combat, it is usually a good idea to set up macros so
you will be able to get these off as fast as possible when the time comes.

2. The Witch and Druid classes are restricted to some extent as to what armor they can
wear and effectively recite their prayers, as described in Chapter 3 for these classes. If
these conditions are not met the prayer simply will not work. These restrictions do not
apply to prayers that are recited on oneself and those cast via use of a scroll or other
clerical item.

3. If you recite a prayer with no parameters, how this is interpreted depends on the
particular prayer. For some prayers this means attacking all critters attacking you or all
hostile critters in sight. Otherwise, if the prayer is an attack prayer then it means
attacking the last critter that you attacked or the last critter that attacked you. If the
prayer is a defensive prayer, then entering it with no parameters means reciting the
prayer on yourself.

4. If you have a scroll or item in your primary hand and recite a prayer that is
contained on that scroll or in the item, then you are considered to be reciting the prayer
from that scroll or item. Otherwise, you are considered to be reciting the prayer from
those you know. Rings or other items worn but not contained in the primary hand (e.g
'sense' rings, etc) are only checked if you attempt to recite a prayer (or cast a spell)
that you otherwise do not know.

5. If you recite a prayer that has a duration, and the target is already under the affect
of that prayer, then the net affect is to increase the duration of that affect by the
duration of the prayer. However, this assumes that the level of the prayer recited is at
the same level as the prayer that the target is already affected by. If the level of the
prayer recited is LESS than the level of the target affect, then nothing happens. If the
level of the prayer is GREATER than the level of the target affect, then the target affect
is eliminated and replaced by the higher level affect.

6. When a prayer is recited there is a loss in Karma Fatigue Points. How much this is
depends on the prayer and the level at which it is cast, and this is shown on the Karma
bar as dark brown. If you do not have enough Karma to recite a prayer at the maximum level
that you can recite it at, you will recite it at a lesser level depending on how much
unfatigued Karma you currently have. Karma fatigue is recovered at the rate of one eighth
of your total Karma per turn. As this occurs just after the start of a turn, you will
typically have a bit more Karma to work with to recite a prayer than is shown on your
Karma bar graph.

7. In most cases, when a 'hostile' prayer is recited, a 'saving throw' is granted to the
target. In these cases, the way this is resolved is by comparing the level of the
attacking prayer plus a random number from 0 through 9 to the target's character level
plus it's empathy minus 10. If the latter number is greater than or equal to the former
then the target is said to have made it's saving throw, with the resultant less impact as
indicated in the discussion for the particular prayer. Note that in some cases, a stat
other than empathy is used as explained in the discussions for each prayer.

8. There are also cases that arise where there are 'prayer versus prayer' situations (or,
to include the affects of mage spells, 'affect versus affect' situations). The way these
situations are resolved is to compare the level of the 'attacking' affect to the level of
the 'defending' affect, and if the level of the attacking affect is greater than that of
the defending affect, then the attacking affect succeeds. Otherwise the defending affect
is considered to have made it's saving throw and the attack does not succeed.

9. It is important to note that, there are rings and other items that can be found in the
game that will raise a character's level in a given prayer (assuming that they know the
prayer to start with). This is particularly important for prayer's that have a constant
affect (as you go up levels) where you need to keep them at your character's (or target's)
level or higher for them to work at all.


RECITATION SKILLS LIST


The alphabetical listing of the recitation skills follows and encompasses the remainder of
this chapter. For each recitation skill, the class skill required, the stat requirements
to learn the skill, the prayers gained, and a discussion are included.


BLESS


Class Skill: Holiness
Stat Requirements: Empathy: 18, Strength: 17
Prayers: BLESS, PROTEVIL
Discussion: These prayers constitute the primary defensive capabilities of priests and
priestesses. Bless increases the general combat skill of the target by 1 if the level of
the prayer is equal to the level of the target. If the level of the prayer is less than
the level of the target then no benefit is gained. If the level of the prayer is greater
than the level of the target then the general combat skill is increased by 2 if the prayer
level is 2 or 3 greater than the level of the target, by 3 if the prayer level is 4-7
levels greater, by 4 if the prayer level is 8-15 levels greater, etc. ProtEvil protects
against the affects of Curse, Damn and Turn.


CURE


Class Skill: Healing
Stat Requirements: Empathy: 18, Constitution: 17
Prayers: CUREP, CURED, CUREB
Discussion: These prayers provide a significant healing capability to Healers and others
that know them. CureP (Cure Poison) removes the affects of Poison, CureD (Cure Disease)
removes the affects of disease, and CureB (Cure Blindness) removes the affects of
blindness. For the prayer to guarantee success, it must be at the level of the affect or
(in the case of blindness) the level of the target. If the prayer is less than the level
of the affect or target, the chance of success decreases by 50% for each level less.


CURSE


Class Skill: Holiness
Stat Requirements: Empathy: 18, Strength: 17
Prayers: CURSE, DAMN, TURN
Discussion: These prayers represent a primary means of attack for priests and priestesses.
Curse, if successful, decreases the general combat skill of the target. A saving throw is
granted and if unsuccessful the general combat skill is reduced by the amount of the
saving throw failure for the duration of the prayer. Damn has a more direct affect,
reducing the empathy of the target, and killing the target if the empathy is reduced to
zero or less. Turn is similar to Damn, but works only against the undead. If successful,
instead of inflicting damage, the target is 'turned' out of the world of the living, and
thus killed.


ASSAULT


Class Skill: Witchardry
Stat Requirements: Empathy: 18, Charisma: 17
Prayers: ASSAULT, PROTMIND, RESTORE
Discussion: The prayers of this skill encompass the primary attack and defensive
capabilities of Witches and Warlocks outside their mind attack prayers. Assault is a
direct attack against the target. A saving throw is granted, but if unsuccessful the
target's mana is reduced, and if this goes to zero or below the target is killed. Protmind
protects against the affects of Assault. The Restore prayer restores the mind state of the
target regardless of whether it was caused by witch attacks or otherwise. To be successful
it must be recited at the level of the target or greater. If less than the level of the
target, there is a 50% reduction of the chance of success for each level less.


HEAL


Class Skill: Healing
Stat Requirements: Empathy: 18, Constitution: 17
Prayers: HEAL, REFRESH, HARM, PROTHARM
Discussion: The prayers of this skill represent a primary means of healing as well as
attack. Heal removes stamina stress on the target based on the level of the prayer and the
level of the target. If the level of the target is less than the level of the prayer then
the target is healed by an amount solely based on the level of the prayer. If the level of
the target is greater than the level of the prayer then 50% less healing is gained for
each level the target is greater than the prayer. Refresh works just like Heal, except it
removes fatigue and twice the amount per the level of the prayer is removed compared to
Heal. Harm works just like Heal except stamina stress is added to the target instead of
removed. If the remaining stamina is reduced to zero or less than the target is killed. A
saving throw is always granted to the target and, if successful, no damage is incurred.
ProtHarm protects against the affects of Harm.


MASS ATTACK


Class Skill: Witchardry
Stat Requirements: Empathy 18, Charisma: 17
Prayers: DAZE, STUN, DOZE, TRANCE
Discussion: These prayers constitute the primary mind attack capabilities of Witches and
Warlocks against multiple targets. For these prayers, the skill level here is used, and
all hostile critters in sight are attacked, if no target is indicated. Otherwise the Mind
Attack skill level is used and an individual target is attacked. When used for mass
attack, the prayers here work exactly as described under the Mind Attack skill, except all
hostile critters in sight are attacked, and all gain an additional +2 to their saving
throws.


MIND ATTACK


Class Skill: Witchardry
Stat Requirements: Empathy: 18, Charisma: 17
Prayers: DAZE, STUN, DOZE, TRANCE
Discussion: These prayers constitute the primary mind attack capabilities of Witches and
Warlocks against individual targets. For these prayers, the skill level here is used if an
individual target is indicated, otherwise the Mass Attack skill level is used. Daze causes
the target to be dazed. A saving throw is granted, and if unsuccessful the target is dazed
for a number of rounds equal to the amount of the saving throw failure. Stun works like
daze, except the target is granted a +2 to their saving throw and, if unsuccessful is the
target is stunned. Similarly, Sleep grants a +4 to the targets saving throw, and in
unsuccessful is put to sleep. Trance is similar as well, with a +6 being granted and if
unsuccessful the target is put into a trance (unconscious). Unlike suffering these affects
in melee combat, on these later two prayers the target remains standing.


MEND


Class Skill: Healing
Stat Requirements: Empathy: 18, Constitution: 17
Prayers: MEND, BIND
Discussion: These prayers constitute a primary means of healing for the Healer or other
class character using them. Mend eliminates wounds. Bind stops bleeding.
The prayer must be at the level of the target or greater to insure success. Otherwise, the
chances of the prayer failing increase by 50% for each level lower than required.


MUTE


Class Skill: Holiness, Healing, Witchardry or Nature
Stat Requirements: Empathy: 18
Prayers: MUTE, REMOVE
Discussion: These prayers constitute the primary means of prayer vs prayer (and prayer vs
spell) combat. Mute silences the target, inhibiting the recitation of prayers or the
casting of spells. Remove removes all affects on the target that are less than 2 levels
higher than the level of the Remove prayer, and has a 50% chance of removing those that
are 2 levels higher. On oneself and friendly targets all negative affects are removed,
while against enemy targets all protection and other positive affects are removed. Remove
is also the only prayer that may be 'recited' while muted or silenced.


RAISE


Class Skill: Holiness
Stat Requirements: Empathy: 18, Strength: 17
Prayers: RAISE (Emp: 19), STAMINA, KARMA, MANA
Discussion: The prayers of this skill represent the primary 'replenishment' capabilities
of priests and priestesses. The Raise prayer raises the dead. The target must be within
the sight of the reciting priest or priestess, and is raised if the level of the prayer is
equal to or greater than the level of the prayer. If the level of the prayer is less than
the level of the target, the chance of success is reduced by 50% for each level less. If
raised, the target is brought back to life in the square they are in, but has only 1 each
in stamina, karma and mana. Thus, the Stamina, Karma and Mana prayers (or other means like
sleeping on one's bed) must be used to restore the target to full life force. These
prayers remove stress of the respective endurance stat. For these prayers to work, the
target must be at rest. In other words, they may not be currently involved in combat.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License