Classes

Fighters

Fighters represent the swords, axes, and fists of MRA. While other classes may be capable of holding their own in melee combat, they will never exceed a character from the Fighters group. From the agile monk to the knight in heavy armor, these characters are the front line fighters and they are good at what they do.

Warrior
Knight
Mercenary
Monk

Rouges

Rogues are the class group that relies on stealth (i.e., hiding) to one degree or another for success. Thieves and Rangers are available in the game, but are not available in the Optimized Character lists simply because these two classes are in need of some planned major enhancements to make them viable with respect to the other classes.

Assassin
Ranger
Thief

Clerics

Some have described clerics as being 'half fighter, half mage' but, in practice this isn't the way things work. Yes, they can fight in melee combat like fighters, but are not quite as good as fighters in this regard. Yes, they have prayers that they can recite and help themselves and others, but typically these prayers increase their attacking or defending abilities. Their strength comes from communing with the supernatural rather than honing their combat skills as much as fighters do, or relying almost completely on spells as mages do.

Healer
Witch
Druid
Priest

Mages

Mages are characters that rely almost completely on their control of reality for success. They usually carry staves, but this is for blocking enemy attacks and any magical abilities that these staves might have. Mages also have special magical items, including staves but also magical wands and other devices, that only they can use.

Wizard
Sorcerer

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